ui-dev - add to main #1

Merged
Ione_15 merged 1 commit from ui-dev into main 2024-03-28 13:46:04 +00:00
26 changed files with 160 additions and 149 deletions
Showing only changes of commit 091cca830d - Show all commits

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.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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.gitignore vendored
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.idea/*
.virt_env/*
# Godot 4+ specific ignores
.godot/
todo.db
commands.sql

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# Ion-Todo-Planner
## Updates will break backwards compatibility for now!
## To get started you should first run fresh_db.sh
Ion-Todo-Planner
Copyright (C) 2024 Ione 15
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.

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MIT License
Copyright (c) 2019-2024 Piet Bronders & Jeroen De Geeter
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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[configuration]
entry_symbol = "sqlite_library_init"
compatibility_minimum = 4.2
[libraries]
macos = "res://addons/godot-sqlite/bin/libgdsqlite.macos.template_debug.framework"
macos.template_release = "res://addons/godot-sqlite/bin/libgdsqlite.macos.template_release.framework"
windows.x86_64 = "res://addons/godot-sqlite/bin/libgdsqlite.windows.template_debug.x86_64.dll"
windows.template_release.x86_64 = "res://addons/godot-sqlite/bin/libgdsqlite.windows.template_release.x86_64.dll"
linux.x86_64 = "res://addons/godot-sqlite/bin/libgdsqlite.linux.template_debug.x86_64.so"
linux.template_release.x86_64 = "res://addons/godot-sqlite/bin/libgdsqlite.linux.template_release.x86_64.so"
android.arm64 = "res://addons/godot-sqlite/bin/libgdsqlite.android.template_debug.arm64.so"
android.template_release.arm64 = "res://addons/godot-sqlite/bin/libgdsqlite.android.template_release.arm64.so"
android.x86_64 = "res://addons/godot-sqlite/bin/libgdsqlite.android.template_debug.x86_64.so"
android.template_release.x86_64 = "res://addons/godot-sqlite/bin/libgdsqlite.android.template_release.x86_64.so"
ios.arm64 = "res://addons/godot-sqlite/bin/libgdsqlite.ios.template_debug.arm64.dylib"
ios.template_release.arm64 = "res://addons/godot-sqlite/bin/libgdsqlite.ios.template_release.arm64.dylib"
web.wasm32 = "res://addons/godot-sqlite/bin/libgdsqlite.web.template_debug.wasm32.wasm"
web.template_release.wasm32 = "res://addons/godot-sqlite/bin/libgdsqlite.web.template_release.wasm32.wasm"
[dependencies]
macos = {}
macos.template_release = {}
windows.x86_64 = {}
windows.template_release.x86_64 = {}
linux.x86_64 = {}
linux.template_release.x86_64 = {}
android.arm64 = {}
android.template_release.arm64 = {}
android.x86_64 = {}
android.template_release.x86_64 = {}
ios.arm64 = {}
ios.template_release.arm64 = {}
web.wasm32 = {}
web.template_release.wasm32 = {}

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# ############################################################################ #
# Copyright © 2019-2024 Piet Bronders & Jeroen De Geeter <piet.bronders@gmail.com>
# Licensed under the MIT License.
# See LICENSE in the project root for license information.
# ############################################################################ #
@tool
extends EditorPlugin
func _enter_tree():
pass
func _exit_tree():
pass

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[plugin]
name="Godot SQLite"
description="GDNative wrapper for SQLite (Godot 4.X+), making it possible to use SQLite databases as data storage in all your future games."
author="Piet Bronders & Jeroen De Geeter"
version="4.3"
script="godot-sqlite.gd"

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control.tscn Normal file
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[gd_scene format=3 uid="uid://cqx66v4ij3ru5"]
[node name="Control" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2

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icon.svg Normal file
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b2k64m1npsosh"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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main.py
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import sqlite3
from datetime import datetime
import time
import tkinter as tk
from collections import OrderedDict
con = sqlite3.connect("todo.db")
cur = con.cursor()
tasklist = OrderedDict()
def get_time():
return (datetime.now() - datetime(1970, 1, 1)).total_seconds() + time.timezone # timezone so we get utc time!
def add_item_dialog():
input_field = tk.Tk()
input_field.title("Add Item")
input_window_width = 640
input_window_height = 320
# find the center point
input_center_x = int(screen_width / 2 - input_window_width / 2)
input_center_y = int(screen_height / 2 - input_window_height / 2)
input_field.geometry(f'{input_window_width}x{input_window_height}+{input_center_x}+{input_center_y}')
# Create an entry for adding items
entry = tk.Entry(input_field, width=50)
entry.pack(padx=10, pady=5)
entry.focus()
priority_selection_frame = tk.Frame(input_field) # container for prio and scale
priority_selection_frame.pack()
priority_label = tk.Label(priority_selection_frame, text="Priority:")
priority_label.pack(side=tk.LEFT, padx=25, pady=25)
priority_selection = tk.Scale(priority_selection_frame, from_=1, to=3, orient=tk.HORIZONTAL, width=20)
priority_selection.pack()
input_confirm = tk.Button(input_field, text="Confirm",
command=lambda: add_item(entry, priority_selection, input_field))
input_confirm.pack(side=tk.BOTTOM, padx=5, pady=5)
input_field.mainloop()
def add_item(entry, priority_selection, input_field):
item = entry.get()
priority = priority_selection.get()
if item:
listbox.insert(tk.END, item)
cur.execute("INSERT INTO todo(\"ID\",\"TODO\",\"CREATION_DATE\",\"DUE_DATE\",\"PRIO\",\"IMP\") VALUES (NULL, "
"'%s', '%s','%s', '%s', '%s' )" % (item, get_time(), get_time() + 60, priority, 0))
con.commit()
update_list()
input_field.destroy()
def remove_item():
if listbox.curselection():
selected_index = listbox.curselection()[0] # selection returns tupel
selected_task_id = list(tasklist.keys())[selected_index]
listbox.delete(selected_index)
cur.execute("DELETE FROM todo WHERE ID = %s" % selected_task_id)
print("DELETE FROM todo WHERE ID = %s" % selected_task_id)
con.commit()
update_list()
def update_list():
selected_task = listbox.curselection() # remember selection before rebuilding
listbox.delete(0, listbox.size()) # clear listbox
cur_time = get_time()
total_time = [] # cleanup and init
remaining_time = []
importance = []
tasklist.clear()
res = cur.execute("SELECT * FROM todo").fetchall()
for i, _tmp1 in enumerate(res):
total_time.append(res[i][3] - res[i][2])
remaining_time.append(res[i][3] - cur_time)
importance.append((total_time[i] - remaining_time[i]) / total_time[i] * res[i][4] * 100)
cur.execute("UPDATE todo SET IMP = %s WHERE ID = %s" % (int(importance[i]), res[i][0]))
con.commit()
res = cur.execute("SELECT * FROM todo ORDER BY IMP DESC").fetchall()
for i, _tmp2 in enumerate(res):
tasklist[res[i][0]] = res[i][1] # create dictionary with id and the task
redraw_list(selected_task)
def redraw_list(selected_task):
listbox.delete(0, listbox.size()) # clear listbox
for task in tasklist.items():
listbox.insert(tk.END, task[1]) # [0] = id
if selected_task:
listbox.selection_set(selected_task) # restore selection before refresh, if existing
# Create the main window
root = tk.Tk()
root.title("Ion-Todo-Planner")
# get the screen dimension
screen_width = root.winfo_screenwidth()
screen_height = root.winfo_screenheight()
window_width = 1280
window_height = 720
# find the center point
center_x = int(screen_width / 2 - window_width / 2)
center_y = int(screen_height / 2 - window_height / 2)
# set the position of the window to the center of the screen
root.geometry(f'{window_width}x{window_height}+{center_x}+{center_y}')
root.minsize(window_width, window_height) # prevent making it smaller than min size
# Create a listbox to display the items
listbox = tk.Listbox(root, width=100)
listbox.pack(padx=5, pady=5, expand=True, fill=tk.BOTH)
# Create buttons to add and remove items
add_button = tk.Button(root, text="Add", command=add_item_dialog)
add_button.pack(side=tk.LEFT, padx=5, pady=5)
update_button = tk.Button(root, text="Reload", command=update_list)
update_button.pack(side=tk.LEFT, padx=5, pady=5)
remove_button = tk.Button(root, text="Remove", command=remove_item)
remove_button.pack(side=tk.LEFT, padx=5, pady=5)
update_list()
# Run the Tkinter event loop
refresh_time = 15
def refresh_ever_x_seconds():
update_list()
current_time = root.after(1000 * refresh_time, refresh_ever_x_seconds)
refresh_ever_x_seconds()
root.mainloop()

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Ion-Todo-Planner"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.svg"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"